Game Technologies

Academic Semester:
Course TypeReference NumberSubprogram
Elective in subprogramTheory: ΤΠ60Δ4
Lab:
Network Engineering
SemesterAcademic YearHours per week
Spring3rdTheory: 3 Lab: 2
ExamsECTSWorkload
Theory: Midterm and Final Exam. Laboratory: Exercises & Projects69
PrerequisitesTeaching methodTeaching Language
Lectures with parallel laboratory classesGreek, English

Academic Staff

Faculty in charge: 
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παχουλάκης ιωάννης
Pachoulakis Ioannis
Assistant Professor
Επίκουρος Καθηγητής
302810379388

OUTLINE

Introduction - Game Ingredients - Game Engines.
Mathematical Background: points and lines: definition of point and line, line properties, applications in collision detection - geometry: distances, parabola, circles and spheres with applications in collision detection - trigonometry identities.Vector and scalar quantities - cartesian and polar coordinates - vectors: definition, addition and subtraction, dot and cross product - arrays: equality, addition and subtraction, multiplication by constant, matrices.
Common game transformations: translation, scaling and rotation in 2D and 3D and their combination.
Motion in 1D, 2D and 3D: velocity and acceleration as scalars and vectors - equations of motion, using vectors - projectiles and explosions.
Forces Collisions: their effect in motion - work, kinetic and dynamic energy, energy conservation. Collisions with stationary and mobile objects, elastic and inelastic collisions - conservation of energy and momentum, modeling collisions, collision forecasting, collision detection. Rotational Motion
Gaming by Scripting
Game Assets: importing assets, materials, shadows
Animations: Construction and triggering
Object Visibility and Player Focus
Forces, Joints and Particle Systems
GUI and Inventory creation and maintenance

LABORATORY: Combine theory bits to construct new games or modify existing games using game engines such as Unity.

BIBLIOGRAPHY

  • Norton, T., Learning C# by Developing Games with Unity 3D”, Packt Publishing, 2013
  • Suvak, J., Learn Unity3D Programming with UnityScript, APress, 2014
  • Unity3D online Tutorials (https://unity3d.com/learn/tutorials)

Head of the Department οf Informatics Engineering
Malamos Athanasio ASSOCIATE PROFESSOR, amalamos@hmu.gr

Deputy Head of the Department οf Informatics Engineering
Marias Kostas ASSOCIATE PROFESSOR, kmarias@hmu.gr

Secretary
Address: Department of Informatics Engineering, School of EngineeringTEI of Crete, Heraklion, Crete, P.O Box: 71500
E-mail: secretariat@ie.teicrete.gr
Tel: 2810-379716, 2810-379795, 2810-379853
Fax: 2810-379717
Website: http://www.ie.teicrete.gr

Administrators
Tel: 2810-379776