Applied Digital Technologies

Academic Semester:
Course TypeReference NumberSubprogram
Elective in subprogramTheory: ΤΠ70Λ4
Software Engineering
SemesterAcademic YearHours per week
Winter4thTheory: 3 Lab: 2
Theory: Slide-supported lectures and selected projects demonstration depending on the case. Laboratory: Mixed laboratories (preferably) and involvement in laboratory exercises with digital space design issues69
PrerequisitesTeaching methodTeaching Language
Lectures with parallel laboratory classesGreek

Academic Staff

Faculty in charge: 
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ακουμιανάκης δημοσθένης
Akoumianakis Demosthenes


The course aims to present and document the role of digital technology in construction. Digital technology contains a wide range of disciplines related to the objects of engineering (Computer, Electrical, Mechanical). In this context, the intended learning outcomes related to the creation of common ground in the design of composite structures that assemble individual knowledge to ensure the mediation of everyday work and it’s performance with security, satisfaction and effectiveness. The target is to be achieved through the education of students in subjects at classic sciences of engineers.
The course covers the following sections:

  • Overview of trends in digital technology and the role it plays in everyday life
  • Consolidation of theoretical schools of thought (mainly from branches of cognitive science) that affect the mediation of working in space and time
  • Familiarity with design techniques and develop design solutions
  • Overview of applications of digital technology in the field of construction and engineering
  • Familiarity with equipment and materials such as Arduino, MS-Kinect etc. and portable devices simulatorsFamiliarity with «Off desktop interaction» technologies as Kinect, RFID tags, AR markers, etc.


  1. Digital technology: Introductory presentation of trends from the recent past to the present days
  2. Cognitive considerations of functions mediated by computing devices
  3. Introductory presentation of visas that examine the distribution of the mind beyond the brain (in space and environment)
  4. Materials, digital media and computing devices: Current concepts related to development of joint (synthetic) using environments
  5. Data input devices - transducers: Classic material from Human-Computer Interaction
  6. Sensors and Smart Devices: New or emerging computing devices
  7. Advanced interaction techniques: Gestures, sketching, touching, etc.
  8. Multimodal interaction
  9. Complex Digital World design:  Material and digital entourage
  10. Applications demanding continued connectivity
  11. Applications in structured indoor surfaces
  12. Outdoor applications
  13. Applications in construction
  14. Projects presentations – Revision
  15. Examination


  • Orlikowski, W. J. 2007. Sociomaterial practices – Exploring technology at Work, Organization Studies 28(9), 1435–1448.
  • Lanzara, G. F. 2010. Remediation of practices: How new media change the ways we see and do things in practical domains, First Monday 15 (6-7).
  • Bailey, E. D., Leonardi, M. P., & Barley, R. 2012. The Lure of the Virtual, Organization Science, 23(5), 1485-1504.  
  • Markus, M. L., Majchrzak, A., Gasser, L. 2002. A Design theory for systems that support emergent knowledge processes. MIS Quarterly 26(3), 179-212.


Head of the Department οf Informatics Engineering

Deputy Head of the Department οf Informatics Engineering

Address: Department of Informatics Engineering, School of EngineeringTEI of Crete, Heraklion, Crete, P.O Box: 71500
Tel: 2810-379716, 2810-379795, 2810-379853
Fax: 2810-379717

Tel: 2810-379776